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Naming convention:
Virtually all of the OpenGL 1.0, and 1.1 functions are available, and
most of 1.2. In general, the calling sequence is identical in Perl as
in C.

Most functions that have no pointer arguments are called identically in
Perl as in C, and the same name is used.

Functions that use Perl array arguments and have been changed in "the
obvious way" -- to take a variable number of arguments and/or to return
an array -- have the the same names as their C counterparts, but with a
_p suffix.

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abondrov has added efc139f412
MassBuild#1230: Increase release tag

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{{el.submodule.name}} @ {{el.submodule.id}} {{el.submodule.name+' @ '+el.submodule.id}} {{el.node.name}} {{el.node.name}} {{el.commit.short_message}} {{ el.commit.committed_date | amDateFormat:'YYYY-MM-DD HH:mm' }} ( )

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